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Zelda chill gif
Zelda chill gif












zelda chill gif

That’s because it’s incredibly cinematic - it feels as though you’re directing an animated film, steering the character’s stories yourself rather than sitting back and enjoying the emotional ride as a spectator. From the get-go, it harkens back to the likes of The Secret of Monkey Island and Day of the Tentacle, but its linear pacing feels more modern, akin to Telltale’s library. The bubbling connection between two individuals that never meet gives the story a romantic edge, but it also lends itself to the choice-based puzzle gameplay. Your day is reflected in the journal and you select which core idea you want to communicate to the other character.” “The sticky note was something that most of us on the team experienced when we were sharing rooms or when we had to communicate with people that weren’t there, and we found that interesting - it has its challenges because you have a limited amount of space and ideas so that’s the reason we developed the journals because we needed to convey more ideas and more background around each character. If you get rid of all the dialogue and don’t have voice over, you need to create tension without them being together - you need to find ways to allow them to communicate with each other. “You need to have different voices and moods for each character and sometimes that’s easy because you have day and night and different music, but still having a different pace and experience purely in storytelling is a challenge.

zelda chill gif

“ was quite difficult on a few different levels,” Díaz says. RELATED: 25 Years Later, Broken Sword Is Still The Greatest Point-And-Click Adventure Ever Made Instead, their relationship is carved out thanks to notes and little breadcrumbs left behind throughout the adventure. You play as titular duo Frank & Drake (Frankenstein and Dracula, if that wasn’t obvious) but they don’t meet each other. The music serves to further highlight the monotony of daily life with its melodic, chill bliss, and this unique charm extends into the narrative. The mere act of walking home is made into a spectacle through rotoscope animation that brings the visuals to life like a homemade flipbook. We want to portray the struggle of trying to blend into a normal world and to talk about issues of identity.”įrank & Drake is a whimsical puzzle game with point & click elements, emphasizing the mundane with a surrealness that feels both claustrophobic and oddly nostalgic. “The game is not directly a modern adaptation of Frankenstein and Dracula themselves - it’s a new adventure. “We were very inspired by the classics, their epistolary nature, and the themes of immortality - of playing God,” Iñaki Díaz, creative director of Frank & Drake tells me.














Zelda chill gif